divergent melee splash. Well, with multistrike they do it twice per cast, four times if you include the splashes. divergent melee splash

 
 Well, with multistrike they do it twice per cast, four times if you include the splashesdivergent melee splash the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg)

Chaos Orbs. Looking for way to further improve my Arakaalis build apart from more levels. Season 7. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). Superior. If there's any other way I can boost that it could get even more insane! Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Chaos Orbs. 9. Divergent Melee Splash vs Awakened. for. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Passives. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Regarding the use of Hydrosphere and Melee splash, wouldn't Divergent Melee Splash work better than Awakened version due to the overlap of damage? Last edited by mrkid0612 on Nov 3, 2021, 5:57:25 AM. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Supported Skills deal Splash Damage to surrounding targets. Trust your mind and strengthen. Another point to div melee splash, and use multistrike in sanctums too - it will help alot at your level of damage to kill the guards faster. 00% Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. 21% awakened lvl5. Divergent Melee Splash is a sleeper gem. Frost Blades can drop anywhere. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. Requires a Melee Weapon. GLOVES The gloves are Triad Grip with 1 red and 3. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L . I also noticed higher rewards in simulacrum. Supported Skills have (0-57)% more Melee Splash Area of Effect. Divergent Melee Splash Support. Wiki wiki. Melee Splash hits ALL surrounding target, no matter how many there are. Using awakened ancestral call and divergent melee splash you basically 1 shot every single pack, and being a raider I have over 200% movement speed almost all the time. Free skill-sockets. I killed Sirius, Eater of world, Searing exarch. Use anomalous vile toxin instead of withering touch if you run a self wither setup. 10, Links; Divergent Melee Splash Support PoE; Leftmost 2 Magic Utility Flasks constantly apply their Flask Effects to youDivergent Melee Splash Support (20 / 20) Convocation (20 / 20) Haste (21 / 20) Divergent Inspiration Support (20 / 20) Divine Blessing Support (20 / 20) Raise Spectre (21) Summon Carrion Golem (21 / 20) Feeding Frenzy Support (20 /. 5 million DPS, which isn't nothing, but it's also not a lot. 0. ) with 20% quality. Boneshatter and melee splash. 1. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). 95. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. Power Charge On. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. Disclaimer: In my 3. but not sure if its worth over another normal support. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. Bobby Wagner Madden 24 Overall Rating The NFL’s best tackler, if Bobby Wager gets his hands on a runner, consider the play over. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. That will cause melee splash around. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. Business, Economics, and Finance. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. g. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. - Amanamu's gaze update. 20. Spoiler. 1. If we raise this to 53 quality with diallas malefaction, we WILL see a 65% more damage mod. Posted by koticgood on Dec 9, 2021, 11:41:50 AM. Life: 4,302 132%pobb. Purity of Elements. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. Elaborating more on what I. This sounds more like an intended feature than a bug. The max resistances nodes are also not really necessary. (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). Tag: Support Supported Skills have (35-54)%. 10% less damage 45% more attack speed 3 attacks (100+122+144 = 122 avg) total avg multiplier: 59. Although spiders are supplementary to hoag, they still do damage and help with clear. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. Awakened Minion Damage Support provides generic damage for minions. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. Occultist for spiders. If you don't want to commit lots of currency then easiest DPS increase for you is divergent melee splash and do a arcanist brand - hydrosphere setup. Also would like some advise on Necro vs. Awakened Elemental Damage with Attacks. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Swap melee splash > Multistrike for Piety boss fight Unlinked:. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. Chance to Poison Support 82%. Reply. 2 metres to Melee Strike Range. 50 sec Critical Strike Chance: 5. Name;. Wiki wiki. : linking Double Strike Double Strike Attack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)% Performs two. BloodRage. Made a really nice difference in mapping ReplyIf you utilize Hydrosphere with additional strike targets, the Hydrosphere will spit these icy waves out at the nearest target, and means later on you can switch out Ancestral Call for Melee Splash (Divergent Melee Splash at 23Q is effectively a 105% more damage link if placed next to a boss. Although we lose the default Area of Effect. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. But please make sure to switch. (lets be honest, your arent using splash on it though) But divergent doesnt increase your single target dps at all so even if awakened only increased your dps by like 1%, it's still better in that scenario. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". The splash. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Double Strike has huge DPS potential but is hampered by needing both additional strikes and melee splash to properly clear. Divergent Melee Splash Support. Do strikes gain that. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. 100. 0c 2 6. Alternative body: Level 10 Added Fire damage is 25% phys gained as fire. That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. One option is to exploit the Divergent Melee Splash + Hydrosphere interaction, but then you can't Cyclone on Kosis. I tested dot capped fang build with and without divergent melee splash in sim 30 with double explode, and got the same rewards for both. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . 5 ex should not be an issue. Ok guys, I came up with the best solution for Mapping and Single target so far. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Awakened Melee Splash Support. Divergent Multistrike is 90% the damage of Awakened. Desecrate. 4. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Last edited by SerialF on Dec. Divergent Melee Splash Support, Melee Splash Support. Buy. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Contribute. Thus, the spider hits the boss once, and then hits the hydrosphere once. For endgame bosses, swap Melee Splash to Multistrike for more damage. I also noticed higher rewards in simulacrum. Support the site Merchandise. Supported Skills deal (41–50)% less Damage to surrounding targets. 18 PoBs I'm running Melee Splash for both single target and clear. Quality 20. Chaos Orbs. Splash is either worthless or not that great on Smite, Wild Strike, Pestilent Strike, Static Strike, Molten Strike or Frost Blades. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Spoiler. 5. Unbound Ailments. strike skills have a small aoe. You might know that divergent melee splash + hydrosphere doubles your dps. 19 Most Valuable Gems 3. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. 373. However now in the endgame my…With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Wiki wiki. Level: 1–5. GLOVES The gloves are Triad Grip with 1 red and 3. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. 20. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. The Barracks is a part of the Monastery where The Smith resides. Some neat things that Boneshatter can take advantage of: Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. Level 16. Reply BlackHairSasha. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Wiki wiki. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. jscott18597 • 1 yr. Horadric Malus is a Quest Item in Diablo 2. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. Free skill-sockets. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. but the new tree has plenty of raw damage and attack speed for you to start off with. - Void Beacon jewels, flesh and flame. Divergent. Divergent Melee Splash is a sleeper gem. Level 95 Hybrid Cyclone Occultist 3. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. Divergent/ Awakened melee splash spiders Awakenend Fork Awakened Chain Anomalous Pierce Despair / other Hexes Frostwall cwsDivergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. What you are. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Spoiler. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. - Amanamu's gaze update. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. 0d. Level 95 Hybrid Raise Spiders Occultist 3. Swap it out for multistrike for bossing. Name;. Reply YashaWynette •. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. Clarity. Divergent/ awakened melee splash - more damage. or take a strike skill with divergent melee splash and tribal fury notable. No, there is no built in splash for most melee abilities. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions. You'll lose some damage, but it's not gonna kill the skill at all. Get Inspiritation instead, solves mana issues too. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Summon Raging Spirit can drop anywhere. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). You need multistrike and melee splash support. I agree with your recommendation for the audience. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. 00% AoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. Divergent Melee Splash Support, Melee Splash Support. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Cannot support Vaal skills, channelling skills or triggered skills. Get that minion dmg up to 5 aswell ASAP. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. g. Which is then multiplied by the amount of mobs. So minions could hit it infinite times for double damage with divergent melee splash. Monsters gain 10% increased Attack and. Summon Raging Spirit. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. Reply MayTheMemesGuideThee •. You have Tribal Fury allocated and still use Melee Splash. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. Level 21. Trust your mind and strengthen. spiders use viper strike. Awakened Multistrike is a ~30div gem. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. enemy takes both the damage from the strike. Anomalous Melee Physical damage Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. PoEDB provides things come out each league, as well as items,. Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. Chance to Poison. I'm at the point now where my minions (except zombies) rarely ever die - but the Redeemer fight is killing them. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. You could sacrifice some of that dps via opportunity cost (like melee splash support) for clearing. Free skill-sockets. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. Awakened Melee Splash Support Awakened Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-5). Enter Lunaris Temple, kill Piety and get Skillpoint in town Get Imperial Gardens Waypoint, finish Trial of Ascendancy and optionally get plum for fairgraves. . use divergent melee splash. they use their own version of viper strike, which does a small aoe. You deal damage in a larger area when you reach. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. 1 seconds after being Summoned: 20: Item acquisition. Divergent Melee Splash. And yes, Divergent MS is hyper strong. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. Portal: Domain of Timeless Conflict. Supported Skills have 0. Then, the projectile from your own lightning bolt also hits… thus double hitting. Yup, just swap the gem. Its also the single best single target damage link if you can slot hydrosphere. Divergent Melee Splash Support, Melee Splash Support. Trust your mind and strengthen. Path of Exile Wiki editing functions. 15. Can only be used once. You can already do some shenanigans with divergent melee splash. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. This support gem restricts the skill to swords and axes . Awakened Fire Penetration. Decent mapper, especially with divergent Melee Splash. Edit. 1M direct hit damage and 18. Plenty of people run shako flicker with a completely dead 2nd mod. - Divergent Melee Splash is sick, get one when you can HIGHLY RECOMMENDED, put it in Squire and your vicious spiders deal 15% more damage to surrounding enemies LOL. At that point you're sacrificing so much damage, why even go HS. Seriously considering playing it again. Get divergent melee splash, get Acestral Call or +1/+2 Strike targets gloves and place the hydrosphere on top of the boss before you start attacking. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. You might know that divergent melee splash + hydrosphere doubles your dps. 15. You hit 4 times with both Vaal wells down: 1 melee, 1 projectile, and 2 vaal well projectiles. gem swap to multistrike for bossing. Frost Blades can be created from the following recipes:- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Summon Raging Spirit. Quality 20. 1. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills deal 2% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect Price history Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported Skills have (18-54)% more Melee Splash Area of Effect ] Price history In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. 22. With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Bone Armour. 3. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. At bigger budget ashes etc. The awakened melee splash is about 5-7c. The area of effect created by Melee Splash has a base radius of 14 units. See full list on vhpg. Trade . 5% increased Area of Effect This is a Support Gem. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. Multistrike. When the Redeemer retreats back into the storm, my minions follow her and end up taking storm damage until they're all dead. 👻3. Managing the chaos storms can be difficult and was probably the cause of several of your deaths. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L Business, Economics, and Finance. But it's easy to try out and see what you like the best. You deal. divergent is by far better. I wonder if the poison damage of 'viper stirke' is doubled if 'viper strike + melee splash' is used with 'hydrosphere' and I wonder if trigger enchant my claw would be effective if that's possible. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Awakened Minion Damage. 3. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills deal 2% less Damage to surrounding targets ] Supported Skills. Horadric Malus is used to complete Tools of the Trade quest. Ancestral Call and Melee Splash are very similar in their function but with a few small differences. Upon. GLOVES The gloves are Triad Grip with 1 red and 3. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. Up to you though. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. Explore economy and build overviews for the action role-playing game Path of Exile. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. You want your banner planted for bannerman. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. inquisitor? HP/ES hybrid with. I used it before and it was charging up when hit by shock or chill effects. There are tacklers and then there are these guys. Path of Building: Splash would only be for Clearing maps, not for single target. Support, Melee, Attack, Strike, AoE. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Envy. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. Ruthless was replaced by Divergent Melee Splash. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Divergent. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Your journey from Level 1 to Level 40 will be. 2. Every target hit will splash, hydrosphere can be hit and splashed off. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. MuskieGo • 7 mo. . SRS damage with added chaos = 739. Melee Splash also has a specific interaction with Hydrosphere. 1. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. GLOVES The gloves are Triad Grip with 1 red and 3. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. It's a massive damage multiplier and Divergent Melee splash is a 99% more multiplier. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. Whirling Blades can drop anywhere. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. So, yeah they aren't comparable price wise.